House Rules

This section spells out any house rules I expect to have in place.

Flexible for Roleplaying Reasons

Every rule there is, I am flexible on for the right role playing reasons (for example, Caitlin’s first character was a pirate so we used a combination of thief and sailor backgrounds). So if you have a cool idea let’s talk and see if we can make it happen in a fair and interesting way!

Special Races

In this campaign setting there are lots of new races. You can play as some of these races in addition (or in place of) the versions in the Player’s Handbook. See the New Playable Races page for details.

“Theater of the Mind”

In my last campaign I used Roll20 to do digital maps. This was good but I found myself spending more time on the maps then the game itself. So this time around we will not be using maps except for overview maps of an area. I may use Roll20 to track positions, marching order, or health of my enemy NPCs during combat, but players will otherwise be responsible for their own status during combat.

Party Status

In this campaign, I will be having a special page called the Party Status page. This page is going to track a lot of information you might not normally see tracked, such as the party’s supplies and reputation with different groups.

Experience & Leveling

Experience can be pretty arbitrary in D&D5E — I would have to plan out meticulous encounters with careful calculations and then divide it accordingly at the table week in and week out. Telling everyone to hold on while I do a calculus problem sounds pretty dull, so instead, here is how I handle things:

  • You level up after accomplishing a major goal of the party, usually the conclusion of a story arc.
  • When you level up, starting at level 4, you can trade what you would normally be granted by your class to instead take a Feat from the Player’s Handbook.
  • In all cases, you don’t instantly level…some downtime is needed to learn your new skills! So don’t expect to abruptly learn a new spell via random epiphany mid-Dungeon

On Changing Characters

Sometimes people decide to change characters in a campaign. I don’t like this happening in the middle of a situation where it would be odd to meet a total stranger and have an ally randomly leave, so if you want to introduce a new character, your previous character has to either die or chooses to leave the party at some logical point. If you want to do a new character in the middle of an active story arc, your new character has a direct tie to one of the other party members and can thus sensibly be brought in and trusted by everyone. New characters will be considered one level lower than the rest of the group, but will match the party’s level at the next time they level up.

House Rules

A New Dawn FenrisFrost